THE PROJECT

In 2020, I had the opportunity to join Codemasters (now EA) as an Associate Technical Art Director to work on their latest race game title.
It was an amazing journey and working with such talented artists and programmers was one of the most interesting experience in my career.

My daily work consisted to build tools and pipelines to create better assets and faster workflows for vehicle and environment artists under Unreal Engine 4, 3DS Max, Substance Designer/Painter and Houdini.

This page is dedicated to this 4 years project, to all my teammates, every single one, for providing such amazing work.

SPECIAL MENTIONS

Jason Evans
Jorge Hernandez Soria
David Hamblin
Dermot Murphy
Samuel Bruce
Roman Zawada
Nicolae Marton
Fergus Brown
Luke Jackson
Chris Fitzpatrick
Rod Mack
Mark Hancock
Angelo Mendola

Paul Blair
Nicholas Rathbone
Alex Remotti
Matthew Simpson
Karl Mitson
Will Garside
Rhys Sibley
Simon Cooper
Thomas Mouilleron
Kristian Alder-Byrne
Lewis Taylor Edwards
John Barnes
Robert Badea
Gustavo Martin
Nicholas Welters

Peter Asberg
Robert Witts
Jason Garlick
Katharina Juraschek
Emanuel Francis
Adam Batham
Alex Paddoc
Marcus Bowyer
Kyle Jobson
Fraser Coleman
Paul Pawlicki
Anna Lapworth

VEHICLES

ENGINES

DETAILS

ENVIRONMENTS

TECHNICAL ART

Here is a preview of the most popular and robust C++/Python Tools for Unreal Engine, 3DSMax, Substance Painter/Designer and Houdini I created on the project.

LAUNCH TRAILER

QEA SPORTS WRC