Over the past few weeks, I’ve been experimenting WAN 2.1 AI Model locally, on my 4 GPUs workstation.
Over the past few weeks, I’ve been experimenting WAN 2.1 AI Model locally, on my 4 GPUs workstation.
Opus is a Python+JS+MySQL toolset I created to be able to iterate faster with both Disco-Diffusion and Stable-Diffusion models and samplers,… up to 4 GPUs drawing at the same time.
OCIO Converter is a small standalone tool to convert albedo and HDRi textures to specific OCIO color spaces.
The app is built with Pyside2 (Python and Qt).
QFX Terrain is a toolset helping you to create detailed tessellated terrains under Unity HDRP.
Side project inspired by Ulysse 31 famous ship: the Odysseus.
Reviewed WebGL and blog pages. Standalone version is now running under Unity 2021 and should be ready for release quite soon.
Taking a picture from your camera to apply on a Material or sharing your best score with a screenshot of your game are certainly common features many developers want to handle quickly and easily.
Here is a short demo of an accelerated GPU Particle System for Unity.
C++ based experience with Cinder and a Kinect device.