QFX Meshify Plugin lets you generate 3D assets directly in the editor.
The plugin offers streamlined workflows that transform prompts or images into ready-to-use Unreal assets with just a few clicks.
It automatically creates meshes, generates PBR textures, sets up materials, and imports everything into your project.
This tool is particularly useful for rapid prototyping, environment building, and concept visualization. Artists and developers can quickly turn reference images into fully textured 3D assets, saving hours of manual modeling and material setup. By integrating seamlessly into Unreal Engine, QFX Meshify allows you to iterate faster, experiment with new designs, and populate your scenes with AI-generated content.
QFX Meshify runs fully local. No fees, no subscriptions, no credits.
Here is a quick video preview:
Third-party software
In the background, the plugin uses Trellis and MaterialMapGen + some custom python code to generate the PBR Textures.
- Trellis is used for mesh generation. In my experience, Trellis produces cleaner and more reliable mesh topology compared to Hunyuan3D 2.1, which makes downstream workflows like rigging, sculpting, or optimization easier.
- MaterialMapGen is used for PBR texture generation, producing Roughness, Normal, and Displacement maps. Occlusion and Metallic maps are processed separately, and a packed ORM map workflow is also generated. This ensures that assets coming out of the pipeline are fully optimized and game-ready while keeping the workflow fast and efficient.
Licenses and Attributions
- Trellis: MIT License – developed by Microsoft.
- MaterialMapGen: Apache License 2.0 – developed by Joey Ballentine.
Supported Platform and Hardware
The plugin is developed for Windows only and it has been tested with the following hardware:
- GeForce 3090Ti (24GB VRAM)
- GeForce 4080 Super (16GB VRAM)
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