Image2Mesh Plugin lets you generate 3D assets directly in the editor.
The plugin offers a streamlined workflow that transforms images into ready-to-use Unreal assets with just a few clicks.
It automatically creates meshes, generates PBR textures, sets up materials, and imports everything into your project.
This tool is particularly useful for rapid prototyping, environment building, and concept visualization. Artists and developers can quickly turn reference images into fully textured 3D assets, saving hours of manual modeling and material setup. By integrating seamlessly into Unreal Engine, Image2Mesh allows you to iterate faster, experiment with new designs, and populate your scenes with AI-generated content.
In the background, the plugin uses Trellis and MaterialMapGen + some custom python code to generate the PBR Textures.
In my experience, the Trellis library produces cleaner and more reliable mesh topology compared to Hunyuan3D 2.1, which makes downstream workflows like rigging, sculpting, or optimization easier.
On the texture side, I implemented a PBR generation system, using MaterialMapGen library, producing Roughness, Normal and Displacement maps. Occlusion and Metallic maps are processed separately. A packed ORM map workflow is also generated in order to ensure that the assets coming out of Image2Mesh are fully optimized and game-ready, while keeping the workflow fast and efficient.
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