C++ based experience with Cinder and a Kinect device.
After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image. Now, I think it’s quiet accurate.
I also made a tool to calibrate the device in every type of room.
Here are some particles following the left hand, affected by gravity and bouncing with the floor.
Result is quite funny.
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